#include "stdafx.h"

#include "SceneNodeProperties.h"

SceneNodeProperties::SceneNodeProperties(void)
{
    _actorId = INVALID_ACTOR_ID;
    _radius = 0;
    _renderPass = RenderPass_0;
    _alphaType = AlphaOpaque;
}

void SceneNodeProperties::Transform(
	Matrix4x4 *toWorld, 
	Matrix4x4 *fromWorld) const
{
	if (toWorld)
		*toWorld = _toWorld;
	
	if (fromWorld)
		*fromWorld = _fromWorld;
}
